Prototype Progress 2022/03/18
Stone World » Devlog
Week 7 - SpringBreak - Week 8
Done List:
- Basic Damage Demo
- Spike Trap Stat & Behavior (ATK to Enemy, Attack Interval, Simple Animation)
- Block Stat (HP & HP UI Bar)
- Enemy Stat (HP & HP UI Bar, ATK to Block, Attack Interval, hit points for player's core)
- Update Game Design Doc (Coming Soon)
- Trap_Spike(Need to add the sound of triggered, the sound of hit enemy, VFX in the future)
Todo List
- Update Game Design Doc
- Tags & Power-Up Related to Different Traps
- Update the Game Flow
- Add some more traps
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Done List Detail:
Basic Damage Demo:
------------------------------------------------------------------------------------------------
Spike Trap Demo:
Trap: On-Ground-Auto-Triggered-Spike
Behavior: Triggered --> Delayed --> Do Damage --> CD
Possible Add-On:
Delay Time ↑ & Damage ↓ → counter more weak enemies
Delay Time ↓ & Damage ↑ → counter strong single enemy
Possible Combo Traps:
On-Wall Slow
On-Wall Magnet
On-Ground Black-Hole
On-Ground Push
→ damage more enemies at once
Weak Against:
High-Speed Enemy
==========================================================
Stone World
Status | In development |
Author | Huijie |
Genre | Strategy |
Tags | Real time strategy, Singleplayer, Top-Down, Tower Defense, Unity |
More posts
- Prototype Progress 2022/04/29Apr 29, 2022
- Prototype Progress 2022/04/22Apr 22, 2022
- Prototype Progress 2022/04/15Apr 15, 2022
- Prototype Progress 2022/04/08Apr 09, 2022
- Design Process - Excitement of Exploring the Unknown AreaApr 01, 2022
- Prototype Progress 2022/04/01Apr 01, 2022
- Prototype Progress 2022/03/25Mar 25, 2022
- Prototype Progress 2022/02/25Feb 25, 2022
- Prototype Progress 2022/02/18Feb 18, 2022
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