Prototype Progress 2022/03/18


Week 7 - SpringBreak - Week 8 

Done List:

  • Basic Damage Demo
    • Spike Trap Stat & Behavior (ATK to Enemy, Attack Interval, Simple Animation)
    • Block Stat (HP & HP UI Bar)
    • Enemy Stat (HP  & HP UI Bar, ATK to Block, Attack Interval, hit points for player's core)
  • Update Game Design Doc (Coming Soon)
  • Trap_Spike(Need to add the sound of triggered, the sound of hit enemy, VFX in the future)

Todo List

  • Update Game Design Doc
    • Tags & Power-Up Related to Different Traps
    • Update the Game Flow 
  • Add some more traps 

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Done List Detail:

Basic Damage Demo:

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Spike Trap Demo:


Trap: On-Ground-Auto-Triggered-Spike

Behavior: Triggered --> Delayed --> Do Damage --> CD

Possible Add-On:

Delay Time ↑ & Damage ↓  → counter more weak enemies

Delay Time ↓ & Damage ↑ → counter strong single enemy

Possible Combo Traps:

On-Wall Slow 

On-Wall Magnet 

On-Ground Black-Hole

On-Ground Push

→ damage more enemies at once

Weak Against:

High-Speed Enemy

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