Prototype Progress 2022/04/01
Stone World » Devlog
Week 10
===========================================
Done List:
- Add Lose UI
- Increase the Size of the viewport
- Move the Camera by pressing the mouse wheel & dragging the mouse now
- Enemies in Disconnected-Area will be de-active, they will active when the area is connected
- Stop Enemy when they are attacking Block
- Fix the bug that can not build a trap on a certain ground tile if the previous trap on it is destroyed by enemy
- Design Update
- Reconsider how to present Area & Fog of War
- Reconsider the inial Base position and its behavior
===========================================
Known Bug:
- Spawn Time Incorrect
- The enemy will not re-calculate the path in some situation
===========================================
Todo List:
- Implement new design of area system & player base behavior
- Reconsider the progress system
- Now the game support multiple enemy portals, the hidden ones will not be active in the area is disconnected. These are originally for future rouguelite-experience with "Extra Challenges & Extra After-Game-Upgrade-Resource". How can the player now know the game is going to end? Or it will never end? (Increasing the difficulty by time? Reference: Risk of Rain)
- Trap
- Description UI
- CD UI
- Treasure
- Description UI
- Simple Collecting Animation(From Collected Place to UI Panel?)
- Tool Refine
- Level
- Fix magic number
- Code-Refine: Update the Treasure, Enemy Data Structures for more data in the future
- Wave
- Different portal different settings, should not update the settings in the enemyPortal Prefab
- Level
===========================================
Done List Detail:
Updated Area System & Fog of War & Related Initial Level Generation:
https://zzhxbhj.itch.io/stone-world/devlog/364403/design-process-excitement-of-e...
Stone World
Status | In development |
Author | Huijie |
Genre | Strategy |
Tags | Real time strategy, Singleplayer, Top-Down, Tower Defense, Unity |
More posts
- Prototype Progress 2022/04/29Apr 29, 2022
- Prototype Progress 2022/04/22Apr 22, 2022
- Prototype Progress 2022/04/15Apr 15, 2022
- Prototype Progress 2022/04/08Apr 09, 2022
- Design Process - Excitement of Exploring the Unknown AreaApr 01, 2022
- Prototype Progress 2022/03/25Mar 25, 2022
- Prototype Progress 2022/03/18Mar 17, 2022
- Prototype Progress 2022/02/25Feb 25, 2022
- Prototype Progress 2022/02/18Feb 18, 2022
Leave a comment
Log in with itch.io to leave a comment.