Prototype Progress 2022/04/01


Week 10

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Done List:

  • Add Lose UI
  • Increase the Size of the viewport
  • Move the Camera by pressing the mouse wheel & dragging the mouse now
  • Enemies in Disconnected-Area will be de-active, they will active when the area is connected 
  • Stop Enemy when they are attacking Block
  • Fix the bug that can not build a trap on a certain ground tile if the previous trap on it is destroyed by enemy
  • Design Update
    • Reconsider how to present Area & Fog of War
    • Reconsider the inial Base position and its behavior

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Known Bug:

  • Spawn Time Incorrect
  • The enemy will not re-calculate the path in some situation

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Todo List: 

  • Implement new design of area system & player base behavior
  • Reconsider the progress system
    • Now the game support multiple enemy portals, the hidden ones will not be active in the area is disconnected. These are originally for future rouguelite-experience with "Extra Challenges & Extra After-Game-Upgrade-Resource". How can the player now know the game is going to end? Or it will never end? (Increasing the difficulty by time? Reference: Risk of Rain)
  • Trap
    • Description UI
    • CD UI
  • Treasure
    • Description UI
    • Simple Collecting Animation(From Collected Place to UI Panel?)
  • Tool Refine
    • Level
      • Fix magic number
      • Code-Refine: Update the Treasure, Enemy Data Structures for more data in the future
    • Wave
      • Different portal different settings, should not update the settings in the enemyPortal Prefab

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Done List Detail:

Updated Area System & Fog of War & Related Initial Level Generation:

https://zzhxbhj.itch.io/stone-world/devlog/364403/design-process-excitement-of-e...

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