Prototype Progress 2022/03/25
Stone World » Devlog
Week 9
Current Version Play Through Video:
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Done List:
- Add Two Treasure: Gold_Piece and Gold_AddUp
- Gold_Piece: Add Gold once
- Gold_AddUp: Gold Add Speed ⬆
- Adjust the Tutorial Level and Stat to guide the exploration part of the game
- Place 2 types of treasure
- Place some extra enemies
- Add Wave System for the EnemyPortal
- Known Bug: Spawn Time incorrect
- Refine the PathFinding
- Using the in-development navmesh surface to build the navmesh in runtime:
- Solve the Bug of Enemy may go outside of the map due to the pre-built navmesh being too big
- Adjust the Block Behavior
- Solve the Bug that Block will make the enemy go to a not-walkable path
- Known Bug: the enemy will pass through the Block directly and damage the block, need to stop them moving
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Playtest Feedback:
- Lack of Guideline
- Not Clear about what to do
- Viewport too small
- Not intuitive control of the camera
- Solution: Add Middle-Mouse Key Dragging Soon
- Solution: Add Middle-Mouse Key Dragging Soon
- Lack of Trap Detail: How can I know if the trap is ready?
- Lack of Treasure Description
- Should be aware of In-Game Progress, what is a success, when will end?
- Enemy's HP bar higher than Fog of War in the unknown area
- Solution: Need to pause the enemy in the not-connected area
- Weak Feel of RTS & Weak Feel of TD
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Todo List(In Order):
- Add the Progress System, Win & Loss UI
- Quick Solve some small bugs
- UI & Fog of War
- Camera Movement
- Stop Enemy when should attacking Block
- Spawn Time
- Discover what is the 'fun'
- How to make sure players will explore the unknown area & fog of war?
- Not enough excitement right now
- How to make sure players will explore the unknown area & fog of war?
- Trap Detail UI
- Level Edit is too complex now: too many magic numbers, how to solve this?
- There will be more enemies & treasures in the inial map, 0-9 is not enough,
- Also, need to maintain the readability of the map
- .......
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Done List Detail:
Current Level Edit:
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Little Guide about "Exploration": Destroy Rock to buy you more time
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Current Wave Edit:
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Block Behavior:
Files
stoneworld_test20220325.zip Play in browser
Mar 25, 2022
Stone World
Status | In development |
Author | Huijie |
Genre | Strategy |
Tags | Real time strategy, Singleplayer, Top-Down, Tower Defense, Unity |
More posts
- Prototype Progress 2022/04/29Apr 29, 2022
- Prototype Progress 2022/04/22Apr 22, 2022
- Prototype Progress 2022/04/15Apr 15, 2022
- Prototype Progress 2022/04/08Apr 09, 2022
- Design Process - Excitement of Exploring the Unknown AreaApr 01, 2022
- Prototype Progress 2022/04/01Apr 01, 2022
- Prototype Progress 2022/03/18Mar 17, 2022
- Prototype Progress 2022/02/25Feb 25, 2022
- Prototype Progress 2022/02/18Feb 18, 2022
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