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Prototype Progress 2022/04/29
April 29, 2022
by
Huijie
=========================================== Done List: Tried to fix [Revealing the area is less important when the game is going --> How to solve that?] Implemented Hint on Fog of War Implemented Rand...
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Prototype Progress 2022/04/22
April 22, 2022
by
Huijie
=========================================== Done List: Implemented two new enemies Implemented Direction Selection for Building traps on a Rock(Wall) Implemented three new traps Freeze Pulse Arrow Lav...
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Prototype Progress 2022/04/15
April 15, 2022
by
Huijie
1
=========================================== Done List: Thinking about some systems Problem: Blocks too powerful Limit the use Make enemy clever Problem: After reaching a certain number of Spike, you c...
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Prototype Progress 2022/04/08
April 09, 2022
by
Huijie
Week 11 Play-Through: =========================================== Done List: Implement the new design of the area system Fix the Bug that the enemy will not re-calculate the path in some situations. (...
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Design Process - Excitement of Exploring the Unknown Area
April 01, 2022
by
Huijie
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Prototype Progress 2022/04/01
April 01, 2022
by
Huijie
Week 10 =========================================== Done List: Add Lose UI Increase the Size of the viewport Move the Camera by pressing the mouse wheel & dragging the mouse now Enemies in Disconnecte...
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Prototype Progress 2022/03/25
March 25, 2022
by
Huijie
1
Week 9 Current Version Play Through Video: =========================================== Done List: Add Two Treasure: Gold_Piece and Gold_AddUp Gold_Piece: Add Gold once Gold_AddUp: Gold Add Speed ⬆ A...
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Prototype Progress 2022/03/18
March 17, 2022
by
Huijie
Week 7 - SpringBreak - Week 8 Done List: Basic Damage Demo Spike Trap Stat & Behavior (ATK to Enemy, Attack Interval, Simple Animation) Block Stat (HP & HP UI Bar) Enemy Stat (HP & HP UI Bar, ATK to B...
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Prototype Progress 2022/02/25
February 25, 2022
by
Huijie
Week 6 Done List: Refined the Selecting System Code with the new Ground-Rock-Trap Layout. Implemented Fog of War System. Implemented Level-Generation by a hard-coded Matrix(for future procedural gener...
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Prototype Progress 2022/02/18
February 18, 2022
by
Huijie
Week 5 Done List: Iterate the Selecting System and related coding Expand the Design Doc [(Tower System, Buff & Tag System, Player Builds & Progression): In progress] Try to figure out the Enemy Pathfi...
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Design Process - How to select a 'Tile'?
February 14, 2022
by
Huijie
During the development of the first prototype, I found out defining [how to select "tile"] is a hard thing since it is related to the view of the camera, the shapes of traps & towers, how many traps/t...
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Prototype Progress 2022/02/11
February 11, 2022
by
Huijie
Done List: Build System 90% Card System 50% UI System 20% Enemy System Behavior 10% Stat 0% Tower System 0% ToDO List: Polished Enemy Behavior Tower & Enemy Stat Fog of War System (Unknown &Exploratio...
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Project Announcement & One-Page Design Doc ver_0.1
February 04, 2022
by
Huijie
Hello Everyone, I am Huijie from CMU ETC, I am taking an independent study about strategy games, which is one of my favorite genres! I will explore, design, and make a strategy game here! Progress so...
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