Design Process - How to select a 'Tile'?
Stone World » Devlog
During the development of the first prototype, I found out defining [how to select "tile"] is a hard thing since it is related to the view of the camera, the shapes of traps & towers, how many traps/towers can be built on one rock or any other tiles.
Some Constraints & Reference:
3D (different from Dungeon Warfare's 2D)
Top-Down View (different from Orcs Must Die's TPS View)
Stone World
Status | In development |
Author | Huijie |
Genre | Strategy |
Tags | Real time strategy, Singleplayer, Top-Down, Tower Defense, Unity |
More posts
- Prototype Progress 2022/04/29Apr 29, 2022
- Prototype Progress 2022/04/22Apr 22, 2022
- Prototype Progress 2022/04/15Apr 15, 2022
- Prototype Progress 2022/04/08Apr 09, 2022
- Design Process - Excitement of Exploring the Unknown AreaApr 01, 2022
- Prototype Progress 2022/04/01Apr 01, 2022
- Prototype Progress 2022/03/25Mar 25, 2022
- Prototype Progress 2022/03/18Mar 17, 2022
- Prototype Progress 2022/02/25Feb 25, 2022
- Prototype Progress 2022/02/18Feb 18, 2022
Leave a comment
Log in with itch.io to leave a comment.